I sent a build of the game to one of the musicians for the first time so they could get a feel for the gameplay/flow. The one-line reply I got was:
“Alright, this is fuckin rad.”
That’s always good to hear
Got a second environment in game:
Also, you’ll notice that the characters aren’t in the same pose they are usually in. They are finally animated! My animator McMutton did a great job bringing them to life, now they just need some cool FX to make them pop. I’ve also got a bunch of animation timing related things to sort out. I’m pretty excited because it’s starting to play more like a game than a prototype! I’m currently trying to get to a good vertical slice stage so I can take some video of the gameplay, since I imagine most people have no clue what’s going on in the bottom half of the screen.
Finally got the first environment implemented into the game (the previous was just a placeholder). It scrolls with some parallax as the characters run from one encounter to the next. There are some things I’d like to tweak, but for now I need to get a second background in so I can implement the transition between the two.