Monthly Archives: February 2012

Rad Dudes

I sent a build of the game to one of the musicians for the first time so they could get a feel for the gameplay/flow. The one-line reply I got was:

“Alright, this is fuckin rad.”

That’s always good to hear :)


Particle effects progress

It doesn’t come across well in screenshots, but I got a first pass of the particle fx for the player character’s attacks. Currently working on the fx for the puzzle interactions. I should have enough stuff in the game to take some video in March.

Animate and Dominate

Got a second environment in game:

The Teeth
(click to big)

Also, you’ll notice that the characters aren’t in the same pose they are usually in. They are finally animated! My animator McMutton did a great job bringing them to life, now they just need some cool FX to make them pop. I’ve also got a bunch of animation timing related things to sort out. I’m pretty excited because it’s starting to play more like a game than a prototype! I’m currently trying to get to a good vertical slice stage so I can take some video of the gameplay, since I imagine most people have no clue what’s going on in the bottom half of the screen.

The Dark Forest

Finally got the first environment implemented into the game (the previous was just a placeholder). It scrolls with some parallax as the characters run from one encounter to the next. There are some things I’d like to tweak, but for now I need to get a second background in so I can implement the transition between the two.

(click for embiggenator)


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