No dogs allowed

Just a quick update today because I’m out of town for the weekend. I got all the enemies set up for animating, and exported them into the game as unanimated placeholders (looks cooler than cubes and spheres). Hopefully they’ll be off to the animators this week. The other big thing I did this was implement the system that randomizes the game each time you play. So there will be different enemies and groups of enemies each run. The backgrounds change as the player progresses, and that randomization is going as well. I’m thinking that in the Main Menu, the background displayed will always be set to the background that the player last died on (or the end of the game). The environments get darker as the player advances, so it could be a fun motivator. I need to start on more environment content soon, which is probably the most time-consuming thing that needs to be done for the whole game.

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