Long Time Gone

It’s been awhile since my last update, but I promise I’ve been hard at work this whole time! I recently finished up all the environments for the game, which was the single biggest chunk of work in the development process. Rather than just posting up some screenshots, I’ve made a video showing the party running through them all since they look much more interesting in motion. Check it out:

The last of the gameplay that needs to be added is the special abilities and attacks for the party and enemies, which I just started on yesterday. After that it’s just the menus, sound FX, then a ton of polish and optimization. I’m hoping to get all the specials in by mid-October so I can submit both Dungeon Hearts and TIMESCALE to the Independent Games Festival this year. Wish me luck!

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  • @SteveSwink What are you trying to do with the music playback that the standard AudioListener doesn't do? 7 hours ago
  • @Capt_Swirlbeard But too much randomness is frustrating because you can't plan at all, so it's a fine line. 9 hours ago
  • @Capt_Swirlbeard A little randomness is good IMO, being able to plan things too much isn't that fun if there aren't surprises. 9 hours ago
  • The dice rolls wouldn't be a major part of things, just an optional bonus the player can use when needed. 9 hours ago
  • Debating adding a dice mechanic to my card-based roguelike prototype since there isn't much randomness in the combat systems. 9 hours ago