Wizardly Ways

(click for embigening)

Only had time to finish this guy this week. I started the next enemy (a skeleton), but still got a ways to go. I also started laying out the tutorial flow, figuring out what the best order is for introducing each gameplay mechanic to the user in a way that each step builds on the previous step in an understandable manner.

I’m a little over half way done with enemy creation, so I think I’m going to take a break and start working on environments for a while. Once I get a couple backgrounds and enemy animations done, I’ll have a decent vertical slice of the game ready to show.

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