Good Reads
Here are a bunch of useful articles/links/etc I came across last week:
Probably the most in-depth examination of Final Fantasy 6 you will ever read.
All of Raph Koster’s best game design articles.
The Devil Is in the Details of Action RPG’s – Part 3: Downtime
10 Things I’ve Learned About Programming… By Programming
Basics of Saving and Loading in Unity
From Board Games to Unity: Pitman Interview
Infinity Gene creator’s five tips for making an unforgettable game
Good Reads
Here are some links I’ve enjoyed reading this week:
Books About (Game) People
Dungeon Defenders source code/development kit released for free
The Craft of Game Systems, Part 1
Budgeting your game to pitch to publishers: “$10,000 Is The Magic Number”
How Tough Is Your Game? Creating Difficulty Graphs
The Week in Links
Here are some game design articles/cool things I’ve come across this week:
A Brief Rant on the Future of Interaction Design
Abobo’s Big Adventure Trailer
2012 Independent Games Festival Reveals Student Entries
A Few Conceptual Prototyping Tips
Chris Hecker and Paul Sottosanti discuss depth in games



















